Diablo 1 Belzebub Drop Hack

The Butcher

Jan 11, 2015 Diablo The Hell Hack Megadrop + Download Link. Diablo 1 Belzebub Mod Intoduction,Tips and Tricks - Complete Guide - Duration: 33:37. MosesPlays 60,936 views. The minimum level this item can drop at is 31. Below you will find the range of stats found on the level 31 version, however the item can drop at any level above 31. The legendary effect does not change with level. 36.4 Base DPS; 20–36 Damage; 1.30 Attacks per Second; One of 14 Magic Properties (varies) +(3–6)–(7–14) Arcane Damage. I've written an illustrated starting guide with tips and tricks plus links to the complete installation files for the Diablo 1 HD Mod: Belzebub at the link below. You don't need a CD of the game at all. Diablo - v1.09 v2 (GOG) +6 Trainer (promo) - Download. Gameplay-facilitating trainer for Diablo. This trainer may not necessarily work with your copy of the game. File type Trainer. File size 5.2 MB. Last update Saturday, March 9, 2019. Downloads (7 days) 96. First drop the item you want to duplicate and walk to the edge of the screen (so that you can still see the item). Then walk over to the item and at the exact same time you pick it up click on the.

Start: Speak with Ogden then go at the northern point of town at the Cathedral's entrance and speak with the Wounded Townsman.
Task: Search Cathedral Level 2 for a room painted red with the blood of dead townspeople. Remember it's location for a future quest.
End: When the Butcher is defeated.

Reward
- Unique axe The Butcher's Cleaver (Normal Difficulty)
- Rare axe (Nightmare/Hell/Torment Difficulty)

Start: Enter Cathedral Level 1 and return in town to speak with Pepin.
Task: Search Cathedral Level 2 for an entrance into the Water Passage, where you must defeat Rammaq the Poisoner and all foes.
End: After the water turns from yellow to blue, return to town and speak again with Pepin.

Reward
- Unique ring Ring of Truth (Normal Difficulty)
- Rare ring (Nightmare/Hell/Torment Difficulty)

The Butcher's Chamber

Start: Enter Cathedral Level 2 and return in town to speak with Wirt. (read backwards)
Task: Search Cathedral Level 2 for a bloody room, cast Town Portal inside, go in a portal to Butcher's Chamber and face the Butcher.
End: When the Butcher is defeated.

Reward
- None (Normal/Nightmare/Hell/Torment Difficulty)

Start: Enter Cathedral Level 2 and return in town to speak with Ogden.
Task: Search Cathedral Level 3 for an entrance into King Leoric's Tomb, and enter the Skeleton King's Lair to face him and his army.
End: After the Skeleton King is defeated, return to town and speak again with Ogden.

Reward
- Unique head gear The Undead Crown (Normal Difficulty)
- Rare head gear (Nightmare/Hell/Torment Difficulty)

Ogden's Sign

Start: Enter Cathedral Level 4 and return in town to speak with Ogden. (OR find and speak with Snotspil on Cathedral Level 4)
Task: Search Cathedral Level 4 for a square room with a few Overlords. Inside there is a chest, open it and pick up the Tavern's Sign.
End: Return to town and take Tavern's Sign back to Ogden. (OR take the sign to Snotspil, thou this way you forfeit the quest's reward)

Reward
- Unique head gear Harlequin Crest (Normal Difficulty)
- Rare head gear (Nightmare/Hell/Torment Difficulty)

Start: Enter Cathedral Level 4 and return in town to speak with Griswold.
Task: Search Catacombs Level 5 for a pedestal with The Magic Rock on it. Approach and touch it to pick up The Magic Rock.
End: Return to town and take The Magic Rock to Griswold.

Reward
- Unique ring Empyrean Band (Normal Difficulty)
- Rare ring (Nightmare/Hell/Torment Difficulty)

Gharbad the Weak

Start: Enter Cathedral Level 4 and search for a goatman, Gharbad the Weak, to speak with.
Task: After 1st speech, move 1 screen away and return for 2nd speech. Then again move 1 screen away and return for final speech.
End: When Gharbad the Weak is defeated.

Reward
- Random stuff after 2nd speech + Rare item when he is defeated (Normal/Nightmare/Hell/Torment Difficulty)

Start: Enter Catacombs Level 5 and return in town to speak with Pepin.
Task: The house in the southern point of town is now accessible and needs to be cleared of poisonous vipers that took refuge there.
End: After Warmaggot The Mad is defeated, return to town and speak again with Pepin.

Reward
- 5 spendable Attribute Points (Normal/Nightmare/Hell/Torment Difficulty)

Valor

Start: Enter Catacombs Level 5, search for a cross-shaped room which has inside a stand that holds the Book of Blood, and read it.
Task: Put on the Blood Pedestal all 3 Bloodstones, 2 are in the newly opened rooms on the left / right side, then face the Risen Hero.
End: When the Risen Hero is defeated.

Reward
- Unique body armor Arkaine's Valor (Normal Difficulty)
- Rare body armor (Nightmare/Hell/Torment Difficulty)

Start: Enter Catacombs Level 6, search for a small square enclosure with a nearby stand that holds the Mythical Book, and read it.
Task: Take a newly opened path to The Chamber of Bone, here a horned demon, Ormlos the Impaler guards a tome in the last room.
End: When The Ancient Tome is read.

Reward
- +1 level Guardian Spell (Normal/Nightmare/Hell/Torment Difficulty)

Halls of the Blind

Start: Enter Catacombs Level 7, search for an eight-shaped room with a nearby stand that holds the Book of the Blind, and read it.
Task: Go into the newly opened eight-shaped room to face Hazeshifter and his hidden minions, all of which turn invisible while moving.
End: When Hazeshifter is defeated.

Reward
- Unique amulet Optic Amulet (Normal Difficulty)
- Rare amulet (Nightmare/Hell/Torment Difficulty)

Start: Enter Catacombs Level 8, search for a room with Library Tomes, a Bookcase and a mage, Zhar the Mad, and speak with him.
Task: Touch the Bookcase in Zhar the Mad's room to steal a SpellBook and infuriate him, he will turn hostile and you have to face him.
End: When Zhar the Mad is defeated.

Reward
- (From the speech before he turns hostile) SpellBook (Normal Difficulty)
- Rare staff (Nightmare/Hell/Torment Difficulty)

Horazon's Sanctum

Start: Enter Catacombs Level 8, search for 3 Spell Tomes to read in order (N/E/W) so a path opens up, and read the Arcane Tome.
Task: Use the telepad above the Arcane Tome to reach Horazon's Sanctum, here at the end of a path you find 2 adjacent rooms, one has the Creature of Flame Tome and if you read it you can face an elemental, and the other room has a Tome of Knowledge and a mage you can face, Cibinensis the Charlatan. At the end of the other path you'll find Horazon's Journal and an entrance into The Pit where you can face Doomlock. Then use another telepad to go back up to Horazon's Sanctum, read a Book of Names that's near a circle of binding to free Grimspike and face him. Upon his defeat The Summoner appears, and if you touch him he becomes hostile and you can face him.
End: When The Summoner is defeated.

Reward
- (If you follow the order and defeat The Summoner last) +1 level Golem Spell
(Normal/Nightmare/Hell/Torment Difficulty)

Start: Enter Caves Level 9, search for a Fungal Tome and take it to Adria. OPTIONAL: search for and touch the Slain Hero's body.
Task: Find a Mushroom Patch, take a Black Mushroom and bring it to Adria. Then speak with Pepin and bring him any Demon's Brain.
End: After you take the Spectral Elixir to Adria. (OR if you just drink it, she'll let you keep it anyway)

Reward
- +3 to all base Attributes (Normal/Nightmare/Hell/Torment Difficulty)
- OPTIONAL: Rare weapon based on your character.

The Anvil of Fury

Start: Enter Caves Level 10 and return in town to speak with Griswold.
Task: Search for the Anvil of Fury on a peninsula surrounded by lava, be wary that if you approach it the Smith attacks. (Telekinesis?)
End: Return to town and take the Anvil of Fury back to Griswold.

Reward
- Crafting + Unique sword The Griswold's Edge (Normal Difficulty)
- Crafting + Rare sword (Nightmare/Hell/Torment Difficulty)

Start: Enter Caves Level 11 and return in town to speak with Gillian.
Task: Search the NW of town for a entrance into the Underground Passage, which leads to Forest's Edge where you'll face Andariel.
End: After Andariel is defeated, return to town and speak again with Gillian.

Reward
- Unique amulet Maiden's Broach (Normal Difficulty)
- Rare amulet (Nightmare/Hell/Torment Difficulty)

The Island of the Sunless Sea

Start: Enter Caves Level 12 and return in town to speak with Farnham.
Task: Search Caves Level 12 for a chamber with 4 stones to step in order (S/N/E/W) so a path into Island of The Sunless Sea opens. Here you must find and touch all 8 Corrupted Flames so that Samael The Deadspeaker appears near the statue, and you can face him.
End: When Samael the Deadspeaker is defeated.

Reward
- 5 spendable Attribute Points (Normal/Nightmare/Hell/Torment Difficulty)

Start: Enter Caves Level 12 and return in town to speak with Tremain.
Task: Search Hell Level 13 for the balrog Fleshdoom, slay him and return in town to speak with Tremain who asks you to bring him Shadowfang. Then search Hell Level 14 for a room with a lever and 3 stones to step in order (LEVER/MIDDLE/RIGHT/LEFT/LEVER). Now use the telepad to go to the River of Flame where you'll face Hephasto the Armorer, who upon defeat drops his Hellforge Hammer.
End: After you place Shadowfang on the Hellforge Anvil and strike it with the Hellforge Hammer.

Reward
- Unique mace Lightforge (Normal Difficulty)
- (based on character class) Rare weapon (Nightmare/Hell/Torment Difficulty)

Lost Treasure

Belzebub

Start: Enter Hell Level 13 and return in town to speak with Wirt.
Task: Pick up and read the Tresure Map to open a path into the Secret Tunnel which is filled with poisonous vipers. Blow your way into the Soulstone Chamber and face the 3 mages, Astrologer Amarlic, Deadcaller Xuchotl and Bloodmage Aratus. Also step on the 4 stones from each corner room so that Sergius the Heretic appears and you have to face him twice, the 2nd time along with the 3 mages revived.
End: When all 4 mages are defeated and the last one drops the Symbol of the Abandoned God.

Reward
- +3 to all base Attributes (Normal/Nightmare/Hell/Torment Difficulty)

Start: Enter Hell Level 13, search for 2 burning crucifixes near a stand that holds the Steel Tome, and read it.
Task: The path into Hell Level 14 is now accessible, yet guarded by Steel Lord knights and the Warlord of Blood, which you must face.
End: When the Warlord of Blood is defeated.

Reward
- 6 racks with random quality items, 4 weapons and 2 armor pieces
(Normal/Nightmare/Hell/Torment Difficulty)

Izual, the Fallen Angel

Start: Enter Hell Level 15 and return in town to speak with Gillian.
Task: Search Hell Level 15 for a room with 12 barrels in the middle, cast Town Portal and go in a portal to the Temple of the Damned. Here you have to pull 2 skull levers and face the overlord Arch Rector Reppochssarg, who upon defeat will drop the Temple's Keystone. Then you must take the Temple's Keystone and place it on the Grim Pedestal so that the path to Izual opens, and you have to face him.
End: After Izual is defeated, return to town and speak again with Gillian.

Reward
- Unique sword Azurewrath (Normal Difficulty)
- (based on character class) Rare weapon (Nightmare/Hell/Torment Difficulty)

Start: Enter Hell Level 15 and search for a blood knight, Lachdanan, to speak with. (OR pick up the Golden Elixir from Hell Level 16)
Task: Search Hell Level 16 for a Golden Elixir found on the ground and take to Lachdanan, to free him from King Leoric's dark curse.
End: After Lachdanan's soul is saved from damnation.

Reward
- Unique head gear Vail of Steel (Normal Difficulty)
- Rare head gear (Nightmare/Hell/Torment Difficulty)

Archbishop Lazarus

Start: Enter Hell Level 16, search for a Vile Stand that holds the Staff of Lazarus and take it to Cain.
Task: Search Hell Level 16 for a portal to the Unholy Altar, read the 2 Vile Tomes, return to the telepad and face Archbishop Lazarus.
End: When Archbishop Lazarus is defeated.

Reward
- Opens the passage into Terror's Domain (Normal/Nightmare/Hell/Torment Difficulty)

Start: Enter Hell Level 16 and go in a portal to the Unholy Altar, open a large chest, pick up the Map of the Stars and take it to Cain.
Task: After entering Terror's Domain you have 1 hour to defeat Diablo before he reaches full power. And you don't want that, trust me.
End: When Diablo is defeated. (OR fail if 1 hour passes, and Diablo is almost impossible to beat, but restarting a game resets the timer)

Reward
- Fair fight with Diablo (Normal/Nightmare/Hell/Torment Difficulty)

Diablo

Start: After Archbishop Lazarus is defeated return in town and talk to Cain.
Task: In the North room of Terror's Domain if you step on 4 stones you can face Doomlord Gam'ar, when he is defeated the East room opens and you can face Bloodlord the Destroyer, when he is defeated the West room opens and you can face Benedict the Black. Here in the West room if you touch the 3 Crucified Skeletons the South room opens and you can finally face The Lord of Terror, Diablo.
End: After Diablo is defeated, touch Prince Albrecht, get the Soulstone and right-click it. (OR keep it in personal inventory till next game)

Reward
- Completion of the current difficulty level (Normal/Nightmare/Hell/Torment Difficulty)

Click here to visit the Diablo Belzebub Mod (PC) description page for reviews, screenshots, and more information. Please note that this guide is written for a mod of the original Diablo known as Belzebub and the following information only applies to the mod, not the original release.

Diablo Belzebub (PC) Guide: How to Defeat Diablo

~ by tankMage (September 2017)

Introduction

Diablo Belzebub varies quite a bit from the standard release and even veterans of the series may find the Lord of Terror in this rendition of the game to be difficult to the point of absurdity. This guide sets out to provide general advice on how to best approach the final battle. Because there are a plurality of classes and possible character builds, the following information is more geared towards strategy than specifics regarding equipment and ability use in the final battle. Readers should also be aware that this guide is written primarily for normal difficulty and those who wish to beat Diablo on higher difficulties will need to scale up their efforts accordingly.

1 Preparation

While it may seem as though your character is ready to confront Diablo after defeating Lazarus and opening the final portal in level 16 of the dungeon, he or she is most likely not well enough equipped or levelled, unless you have spent a lot of time grinding or have been immensely lucky with gear drops. Taking the following steps will ensure that you are not only properly geared for the final battle, but also know what to expect from the Lord of Terror’s domain, which is dangerous in its own right.

Grind, Grind, Grind!

It’s highly advisable to clear out Lazarus’ lair (and level 16 if you wish) several times before entering the final stage. The equipment (which will be discussed in greater detail in the next step), money, and experience that can be gathered here are all very helpful. This is also a good way to gauge how much your character improves with each new level or piece of gear. Once you have reached the point where you have decent equipment and feel comfortable fighting Lazarus, you should begin to explore or even grind in Diablo’s lair.

Diablo’s lair is a good place to find gear and grinding it has the added bonus of familiarizing the player with the area. A countdown begins once the player enters Terror’s Domain that gives him or her one hour to tag Diablo with an attack. Failing to do so before the hour is up will result in Diablo reaching full power and becoming nearly impossible to defeat (don’t worry, restarting the game resets the timer). Knowing exactly where to go and what to do allows the player to work at his or her own pace, so it’s wise to clear this area out a few times before making an earnest attempt.

Gear is the Key to Victory

Diablo may be an Action RPG, but it is still skewed heavily in favor of stats derived from equipment. Getting the best weapons, armor, rings, and belts possible will reduce the difficulty associated with slaying the final boss substantially. While uniques and set items can be effective, rare (yellow) items often provide the greatest benefit and players should try to get as many useful rare items as possible. It is also easier to find rare items with useful stats since they generally have three or more magical qualities.

Several defensive and offensive stats are vital in the final battle and players should try to find equipment that boosts the stats discussed in this section. Magic resistance is of paramount importance and players should have 75% (Max) fire resistance and substantial defense against the other elements (at least 40% is recommended). Those playing on higher difficulties should have all resistances maxed out. Life (or mana for the sorcerer) is also extremely important and it’s advisable to have as much HP as possible. On normal difficulty, upwards of 400 HP is enough to comfortably battle Diablo, though some classes can get away with less. Armor class and Hit% are also very important and those playing on normal will want a score 150 or greater for both stats (once again some classes, especially the sorcerer and necromancer, can get away with less). Spell penetration, especially items that reduce the target’s lightning defense (lightning works well on Diablo), is highly desirable for magic users. Archers and melee characters will of course want powerful weapons and a DPS upwards of 240 is recommended. Finally, rare items that have magical effects like regeneration, absorb damage, increased critical chance, walk speed, and/or leach life are helpful granted you have fulfilled the other requirements. Melee characters may also wish to use a shield, unless they happen to have high hit recovery and AC.

About three rare pieces of gear, some blues, and maybe a unique should be enough to help players attain the stats recommended above. It’s also important to make sure the base items are of decent quality and you are not using slow weapons if you rely on physical attacks. Killing Lazarus and his cronies usually yields a few rare items each run, which is why I recommend fighting him as much as possible.

Don’t Forget About Elixirs!

Elixirs grant a bonus to strength, dexterity, magic, or vitality for 10 minutes. This bonus seems to be a percentage of the character’s stat after magical bonuses from equipment are added, so it’s fairly substantial and can turn the tide of battle. I highly recommend drinking each type of elixir just before fighting Diablo so you’re character is as powerful as possible. Some classes can forego using certain elixirs (I.E. Sorcerers don’t need to drink the elixir of strength, barbarians don’t need magic), but everyone can benefit from elixirs of dexterity and vitality.

2 Setting the Stage

You’ll be ready to slay Diablo once you have the appropriate gear and have explored the Domain of Terror a bit. The area is split into quadrants with a central hallway running from east to west. An exit is located roughly near the western end of the hallway. The southwestern quadrant is where Diablo is holed up and the other three quadrants each house a boss that is in a sealed room. To unseal the bosses, go to the northeastern section and step on the four buttons that are located near a closed up room. A demon will emerge and you will have to kill it to proceed (watch out for it’s summons and heavy spike damage). Go to the southwestern quadrant and slay the knight boss (I recommend using hit and run tactics to separate him from his minions and disrupt his frenzy attacks), then slay the necromancer boss in the northwestern room. There are several crucified skeletons in the necromancer boss’s room, destroying them will open up Diablo’s room. Be sure to take the following steps to ensure that the battle with Diablo goes as smoothly as possible.

Clear the Area

Make sure everything is dead before you unlock Diablo’s room. It’s best to kill all of the monsters wandering around the stage before unlocking the first room in the northeastern quadrant. Doing so will make fighting the bosses easier and save time in the long run.

Diablo 1 Belzebub Cheat

Keep a Town Portal Open

Open a portal back to town in a safe spot every time you enter Terror’s Domain so you have a way to quickly flee to safety. It also makes returning easier if you die. Remember: once you enter his lair, you only have an hour to engage Diablo before he powers up, so anything that can save time is helpful.

Set Up Potion Stashes

Diablo can do some serious damage and you may find yourself burning through potions at an alarming rate. Full up your inventory with full healing potions (or whatever is useful to you) and choose a few spots scattered around Diablo’s lair to drop them. I recommend the main hallway, northeast, northwest, and southeast quadrants, since they have cover that can protect you from Diablo’s attacks. You can run to these stashes if your belt starts to empty out and pick up the potions to quickly refill your supplies. This is a good way to ensure that you can heal quickly. Moving potions from your inventory to your belt is too time consuming and will likely get you killed.

3 The Final Battle!

Open up Diablo’s room by destroying the crucified skeleton in the northwest quadrant after you have finished preparing. Every class is going to have to combat Diablo in its own way, so it’s difficult to give specific advice. Knowing how the Lord of Terror fights and how to counter him is half the battle, however. It may also take a few tries to slay him, so don’t get discouraged if you fail. The following strategies should help swing the battle in your favor.

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Diablo’s Attacks

The final boss uses a lot of fire spells. Fire wall, fire nova, flame wave, apocalypse, meteor cluster, and some sort of creeping fire wall that tracks your character constitute his fire attacks. Is generally helpful to move out of the way of these spells when attacking Diablo to avoid taking tons of damage. Fire nova can be especially harmful for melee characters, so be ready to heal at a moment’s notice. Ranged characters can avoid many of the fire attacks, but apocalypse hits automatically and can prove to be their bane. Diablo can also use red lightning of some sort that should be avoided at all costs. Those who engage the boss in melee will find that he also uses physical attacks that inflict added cold damage. Finally Diablo will open portals that spawn demons and sorcerers. It’s best to fall back when he opens these portals; in some cases you may have to eliminate the creatures the portals spawn to avoid being overwhelmed.

Controlling the Battle

Diablo will doggedly follow you around his lair. This can be used to your advantage, since he sometimes has trouble getting around walls and barriers. Don’t be afraid to run behind walls and obstacles to avoid his fire attacks or kite him into one of the quadrants, then quickly run to another area to confuse Diablo while you heal, pick up potions, or let skills cool down. Phasing and Teleport are great spells to use even if you aren’t a spell caster, since you can pass through walls or move out of his attacks quickly. Forcing Diablo to fight you on your own terms is the key to victory, so stay calm and mobile.

Use Hit and Run Tactics

Ok I know, this is similar to the Controlling the Battle section, but it’s important to know how to approach Diablo, especially for melee characters who may not be accustomed to fighting in this manner. It’s very important to quickly close with Diablo, get a few attacks in and break away in order to conserve life, unless you happen to have really good AC and HP. This is best done when Diablo takes a short break from casting fire spells. Using hit and run has the added bonus of giving time for abilities like shield wall, inner fire, and stealth to cool down, which can give you an edge over the boss. Diablo tends to inflict cold damage with his melee attacks, so breaking away also allows the slow effect from cold damage to wear off.

Winning the Battle

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Pounding away at the boss enough will kill him even though it may seem like a futile effort. Diablo doesn’t seem to regenerate HP at a noticeable rate, so players that bring enough potions along should be able to outlast him. Try not to go up to town or die, because he will heal fully in the meantime. Once Diablo is down to about 25% HP the battle is basically won, but you should be patient even then and fall back if necessary. Upon death, Diablo will drop some nice loot and you can move onto the next difficulty. Players may want to consider defeating Diablo on normal a few times to collect gear and practice for greater challenges ahead.

Diablo 1 Belzebub Drop Hack Online

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