American Conquest v1.46 Map Patch (European)
The New World is ablaze in American Conquest, the newest real-time strategy offering from the makers of Cossacks! In the year 1492, travel to America as Christopher Columbus and ignite the fire that will fan 300 years of heated battles for land, riches, and freedom. American Conquest - game update v.1.46 - Download. Game update (patch) to American Conquest, a(n) strategy game, v.1.46, added on Friday, January 31, 2003. File type Game update. File size 5.1 MB. Last update Friday, January 31, 2003. Downloads (7 days) 7.
Here is the patch that adds fixes to update your American Conquest to v1.46. This Map version includes new features added to current maps!
American Conquest - MapPatch 1.46
With this patch your existing version of American Conquest will be
updated to version 1.46. This patch contains all fixes of the patch
1.45u. This optional MapPatch additionally contains numerous
reworked maps and mission changes (see below).
Additionally a new folder ('TechTrees') is created in the installation Quickbooks validation code generator 2012.
directory containing graphical overviews of the tech trees for each
nation.
Important note for online gaming: If you install this patch and create
an account at the AC internet server you can only access the
server with this patch (1.46) installed. If you reinstall the game
you will also have to apply patch 1.46 again.
After successfully installing the patch the following issues will be
changed:
1 Player doesn't see how many friendly units are inside of the building
(?/10) when he uses the same color as the another player
(they play in team) and when he has an ally (possibly).
2 Make the dead boat always on ground.
3 When pressing Alt+F4, it offers you to send the Bug Report.
4 When holding Ctrl + right click on a not finished mine, the peasants
move inside.
5 When you place the cursor on the building and order peasants to
move they will go to chop wood if there is a tree behind the building.
6 When you order the cannon to move with attack and shoot far, it will
move for a while and then fire (Prepare_move, move, unPrepare_move,
(Must be prepare for shoot) Shoot). No animation for preparing to fire.
7 The cannon is near the enemy units. You disable its attack and order
to fire at the distant unit. However, it will fire grapeshot!
8 To the left and right of the L-mode there are no textures and patterns.
9 You play the random map game with the red AI. Then you launch a
mission and the computer controls your units.
10 After loading the game the tribes are not shown after you press (I),
although you have them.
11 Bring along the Diplomacy window and switch (U) mode thru the
M menu. The text overlaps.
12 You have tribes. Then you load the map without your tribes, go to
the Diplomacy mode and the game crashes.
13 You receive points for dismounting teepee.
14 Wrong ping position in the Historical Battle menu.
15 Chat is short in Historical Battles.
16 The Diptext.txt says: {You have to pay us : %S}. In the game it
says {.. pay us : GOLD:2000} (GOLD)also written in all version
regardless of the language version
17 Formation reloading was shown with the red bar.
18 The neutrals lock the mine building (you cant build building if there
is animal or some tribe near)
19 It happens often that an enemy units go onto a building Rectangle
(box which shows where is building) and you can place the sward
icon on this unit (can't attack).
20 When formation is in stand ground mode there is a white bar moving
on the bottom of the formation icon and then disappearing. Make it
stay there after it is full.
21 UPSTATCVERO is not displayed. (Aztec upgrade in shipyard)
22 Error. You can finish the game after a player got disconnected (Internet)
23 You send 5 peasants to build a mine. Three of them come first, finish
the mine and move in. The rest come later and won't move in.
24 Ships lose HP.
25 X doesn't close (U) menu.
26 Make the credits appear after 1 minute rather than 30 sec.
27 When you select the mine, the deposits are highlighted. The mine should
not be highlighted.
28 Historical Battles, possibility to play thru GSC server.
29 Make the timer show up after you press (I) in missions. Or better
show the timer over the mini-map (how many ticks left) (the timer
will be shown as HINT the same as some player send you message
using chat (ENTER)
30 Change the version number in .exe file. Eng ver = Ger ver + Patch (1.46)
31 Set icons idle peasants and idle mines in Pueblo Town
32 Editor > edit relief > save/load bitmap It doesn't save the names
correctly.
33 In L mode the minus heights are shown in black.
34 When you order cannon to fire grapeshot, it will turn and fire in a
different direction.
35 Lockpoints on the stone after Ctrl+X becomes wild.
36 In the release version the debug .exe file creates a log file.
It constantly increases and fills up you hard disk space
37 In Pissaro missions the command SGPMOVE TO POINT doesn't work
(units often don't attack you)
Star wars battlefront 2 2005 mac download. 38 You have a tribe in a random map game. You load a mission and you
have the tribe left. If you order something, the game will crash.
39 Bug with assuming square formation when you place the formation
in stand ground(units rotates when moving)
40 Victory/Defeat conferred more correctly
41 No need to destroy the surrendered player's units and buildings to win
42 Info button works correctly in Internet shell
43 American Conquest and Cossacks shell is divided in two.
--- Additionally this optional MapPatch will change the following ---
For all Missions:
Fixed sound of the burning building
Fixed alert sound
New *.dll file improving connection to master server
Fixed L-mode bug
Save/load bug fixed
Mission texts changed (messages, F1 texts)
Improved AI attacks.
Fixes to campaign 'War Of Independence' for USA and Britain.
- Britain.
Battle of Bunker Hill.
Two bonuses added.
Army of George Washington.
Improved map (mines added).
Siege of Boston and Charleston.
Two bonuses added.
Victory conditions changed.
Battle of New York.
Five bonuses added.
Storm of Philadelphia.
Four bonuses added.
Victory conditions changed.
Acid pro 6 with keygen. - USA.
Battle of Lexington and Concord.
One bonus added.
Victory conditions changed.
Map improved (mines added).
Battle of Bunker Hill.
Six bonuses added.
General Bourgeon's offensive.
Victory conditions changed.
Map improved (mines added).
French aid.
Five bonuses added.
Battle of Yorktown.
Seven bonuses added.
Victory conditions changed.
Seven Years War.
- Britain.
(Mission 1) Two tribes added. Gold rewarded for their elimination.
(Mission 2) Two tribes behind the. Gold rewarded for the Trade Post.
(Mission 3) Three tribes added. Player's fusiliers get upgraded for capturing or elimination of Native buildings.
- France.
(Mission 1) Four tribes added. Gold rewarded for Trade Post.
(Mission 2) Five tribes added. Resources rewarded for capture.
(Mission 3) Three tribes added.
Revenge of the Mayas
Secret places added
Laying Fort Duquesne's Foundation Stone
AI fixed (not all troops attacked).
c) Timer added:
Tekymse1 (Native Americans)
Impossibility to accomplish the mission fixed
Bug with impossibility to repair the fort fixed
Tekymse1 (USA)
Balance changed
All Columbus missions have secret places added.
Pisarro1
Balance improved.
Pisarro2
Errors fixed (not all Native Americans attacked).
Native American settlements defend themselves.
Buildings carry out fire.
Disembarkation fixed.
Player doesn't lose if reinforcements come.
Pisarro3
Balanced improved.
Impassable areas fixed.
Pikemen idle no more.
Pisarro4
Attack functions fixed.
Pisarro6
False messages fixed.
Main Inca is harder to capture.
Pisarro7
Cached
New attack functions for Native Americans.
Black Screen On Start? :: American Conquest - Fight Back ..
Bugs with repeated attacks and infinite troop production fixed.