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Update on Majors and Coaching
2020.09.09 -
Majors
When we announced the Rio Major, we were excited to bring a CS:GO Major to one of Counter-Strike’s most passionate fan bases. At the time, we couldn’t have imagined the global challenges that have limited live events throughout 2020.
We’re not going to ask players and fans to risk their health in order to attend a Major while the pandemic still poses a threat to travelers. Therefore, we have made the painful decision to cancel the November Major.
So, what’s the plan? First, we’re going to hold off on scheduling Majors until, at a minimum, Regional Major Ranking (RMR) LAN events are safe to hold around the world. Until then, we expect to continue to hold online RMR events to keep track of the best teams in each region.
Coaching
Recently we’ve been made aware that several coaches of professional CS:GO teams exploited a bug in the game in order to gain an advantage over their opponents. It is unfortunate and frustrating that we did not respond to this bug sooner. But bugs are the reality of software—and until they are resolved, we need to be able to trust players and coaches.
We won’t spend much time here reiterating our stance on the importance of integrity in CS:GO matches. At a minimum, we expect that players and coaches will play by the rules, and immediately pause the match and alert tournament admins if they know of an issue that may give them (or an opponent) an unfair advantage.
Any teams that were disqualified for exploiting this bug during an RMR event will have their RMR points reset.
As for taking action against individual coaches, we’re going to wait until we get a complete picture of the extent of the bug abuse and the punishments handed down by third parties. Regardless of those penalties, mid-match coaching will always be a tempting opportunity for some teams to violate the integrity of the match. So we may also consider limitations to coaching.
We’re looking forward to getting LAN events started again, and hope that we can all find a safe way to do it soon.
Release Notes for 12/9/2020
2020.12.09 -
[ MISC ]
– Ping notifications will fade when aiming near them and be fully transparent when aiming directly at them.
– Lowered volume of background scenery when Ancient is selected.
– Lowered volume of female death sounds.
– Resampled older sounds for HRTF.
[ MAPS ]
MIRAGE
– Fixed clipbrushes for Retakes.
ANCIENT
– Reduced soundscape volume.
– Tweaked ambient light levels in some locations.
– Added additional lights to dark corners.
– Removed metal pillars by backdoor entrance to B site.
– Scaffolding by B site can now be shot through.
– Blocked visibility between boxes on A site.
– Tweaked blending for better player reads in some locations.
– Redid visual language of ledges around mid, more obvious what is/isnt pathable.
– Marked additional props for low end CPU/GPU culling.
– Mossy walls no longer surface type ‘grass’.
– Fixed invisible pottery.
– Removed some visual clutter around backdoor to B.
– General optimizations.
– Feneral clipping fixes.
– Added de_ancient_zoo VMF to SDK for community map makers.
FROSTBITE
[General]
– Improved performance.
– Improved loot spawns.
– Changed certain doors to improve gameplay flow.
– Fixed reported cases of physics objects falling through displacements.
– Fixed rare cases of weapon drops getting stuck in the border clipping.
[Beta]
– Reworked the bar building for improved gameplay.
[Radio]
– Fixed rare cases of drone deliveries falling through the ground.
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[Tourist]
– Clipped fence around the electrical building to allow for easier jumps onto roof.
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[Ski Slopes]
– Made it easier to grab onto the ladders on the ski lift posts.
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[Cove]
– Fixed floating counter on security gate.
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[Village]
– Reworked the village buildings for improved gameplay.
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[Misc]
– Fixed various stuck spots.
– Fixed various spots where loot would get stuck.
– Avalanche sound is now quieter and plays only after the first wave.