Wild Card Fallout New Vegas

After getting access to The Tops presidential suite, the following quest will be given: 1. Wild Card: Ace in the Hole After speaking to Yes Man, three separate quests are given: 1. Wild Card: Change in Management: Find the platinum chip, kill/disable House and install the Yes Man into the Lucky 38's mainframe. Wild Card: Side Bets: Make contact with 5 'tribes' (Brotherhood of Steel, White Glove Society, Omertas, Great Kh. Wild Card: Change in Management is a main quest in Fallout: New Vegas. 1 Synopsis 2 Walkthough 3 Quest stages 4 Notes 5 Bugs If the Courier is going to establish an Independent Vegas with the help of Yes Man, some people will need to be fired, namely CEO Robert House. Recover the Platinum chip from Benny by pickpocketing or killing him, either in The Tops or at The Fort. Enter the penthouse of.

  • Wild Card: Side Bets Fallout: New Vegas Guide. Boulder City M6 - Freeside M7 - New Vegas Strip - p. 1 M7 - New Vegas Strip - p. 2 M8 - Cottonwood Cove M9.
  • Fallout: New Vegas. Youll Know It When It Happens No Gods. If you’re ready to go, give that little “Let’s do this!” option a click. This will end the quest Wild Card: Finishing Touches and pop the Trophy/Achievement Wild Card. It’ll also start the ending quest No Gods, No Masters. Complete Wild Card.

Sabotage or Subjugation

You'll appear at Hoover Dam, where the Legion and the NCR will be fighting it out. If you're still on good terms with the NCR, you won't have the fight them. In fact, they'll be useful fodder against the Legion forces you'll face, which largely consist of Centurions armed with wicked weapons such as Anti-Material Rifles, Riot Shotguns, Marksman Carbines, Super Sledges and Chainsaws. Yikes. If your reputation is bad with both sides, you'll have to deal with NCR Rangers and Troopers, as well, who are all well-armed. Either way, you're best served by sneaking around, letting the two fight, and picking off the survivors. No reason why you shouldn't let the NCR soak up Legion bullets.

Wild card ace in the hole fallout new vegas

Yes Man will present you two ways you can achieve victory in the Second Battle of Hoover Dam (left). Whatever your goals, it'll involve fighting your way through plenty of hostile Legion (and also possibly NCR) troops (right).

Your goal on this first stage of the quest is to travel north-east across the top of the dam, past the Visitor's Center. A large turret will explode as you go, and if you convinced the Khans to perform a suicide attack, they'll show up here and... well, live up to the 'suicide' part of things. If you didn't break the alliance, they'll be on the side of Caesar's Legion, meaning you'll have to put them down. Make your way north-east across the top of the dam killing whatever Legion (and possibly NCR) foes you come across and letting the Securitrons and NCR take abuse, when possible. As you approach the center of the dam you'll find a checkpoint built along the path, which is inaccessible. If you enlisted the aid of the Boomers, they'll also make an appearance and bomb the combatants on the far side of the dam. Turn south, south-east and enter a Hoover Dam Tower, then take an elevator down to the Hoover Dam Offices.

The Hoover Dam offices has more of the same threats you've seen already; NCR Troopers will occasionally engage Legion infiltrators. For now, however, things should be fairly calm. Go through a door to the south to reach a hallway then follow it east, then south, then take the first east two find two NCR Heavy Troopers wearing Power Armor and wielding Heavy Incinerators. If they're hostile, take them out. If not, talk to one of them and pass a [Speech 75] check to get them to go away. Once they're gone, enter the door they were guarding and examine a large cluster of terminals at the end of the room. Install the Override Chip onto it and pick whichever option you want; either 'Send Power to the Fort' to activate your Securitron army or 'I want this dam out of operation' to sabotage the dam.

You can get past the NCR Heavy Troopers guarding the control room with a ruse, or with violence (left). Once inside, make your decision; do you awaken your Securitron army, or do you sabotage the Hoover Dam? (right)

Make your decision and, if you want to sabotage the dam head west to reach a door leading to Hoover Dam Power Plant 01. Kill any NCR along the way (if they're hostile or not - they'll soon turn hostile) and in the Power Plant dispatch some Legionaries. Once turn find the West Power Plant Control Box on a wall to the east. Activate it and select the option 'Overload and blow it up!' and watch Hoover Dam's ability to generate electricity explode. The NCR back in the Hoover Dam Offices will now be hostile, but you won't gain Infamy for killing them (although you will get a good bit of Infamy for destroying the generator). It's still possible that many NCR soldiers atop the dam will not be hostile.

Yes man new vegas

Alternatively if you decided to activate your Securitron army find a door leading to a Hoover Dam Power Plant on the eastern side of the Hoover Dam Offices level. In this Power Plant turn west to find the East Power Electrical Switch on the wall which, when activated, spells doom for the Legion.

Either way, once your plan has been set in motion return to the Hoover Dam Offices area and find a door to another Hoover Dam Tower on the eastern side of the level, which will in turn allow you to ascend to the eastern end of the dam.

The Legates Camp

Once you're back outside, follow the dam south-east... perhaps after enjoying the light show to the north, north-east if you unleashed your Securitrons on Caesar's camp. If you completed the quest For Auld Lang Syne and set them against the Legion, they'll be here now, ready to lend a helping hand as you clear the Legionaries off this side of the dam. At the end of the dam your ranks will be further bolstered by some Securitrons. When the road ends turn east and cross a ruined bridge to finally reach the gates to The Legate's Camp.

Enter the camp and head east to reach a fortified camp occupied largely by Praetorians. Kill them at a distance to stay out of range of their Ballistic Fists, then continue east through the camp. At the eastern end of the camp ascend some stairs to find Legate Lanius, Caesar's right hand man and most formidable soldier. It's easy enough to pick a fight with him, if that's your intent, and you can loot him for his Legate Helmet and his unique weapon, Blade of the East, which you won't get much use out of, seeing as it's the end of the game and all. He's fairly strong, for a legionary, and is joined some some Praetorians, but if you were able to eradicate Deathclaws, you won't find him to be too much trouble. If you can pop some Med-X and Psycho and shoot him with a potent weapon like the Gobi, you'll find he doesn't put up too much of a fight. Once he's injured he'll flee (at high speed!) towards the camp to the west, chucking Frag Grenades at you as he goes, after which he'll use some of his Legendary Healing Powder to recover a bit before wading back into the fray.

New

Witness the destruction of Caesar's camp at the hands of your army (left). Put down Legate Lanius or convince him to withdraw to rid your land of the Legion (right).

Alternatively you can say 'Maybe you're willing to listen to reason.' where you'll get a slew of dialogue options. Pass a series of Speech checks [Speech 55], [Speech 65], [Speech 75], [Speech 85] and finally three [Speech 100] checks to convince Lanius that the Legion cannot hold both the east and the west. You can also attempt a series of Speech checks ([Speech 60], [Speech 75], and two [Speech 90] checks). After the second [Speech 90] checks continue talking to Lanius and eventually you'll end up with a [Speech 80] check to convince him to fight you one-on-one, which removes his Praetorian backup. Finally, if you have more faith in your Barter skill than your Speech skill, pass a series of Barter checks ([Barter 55], [Barter 75], [Barter 90], then either [Barter 100] or [Barter 75]). After passing either the last [Barter 100] or [Barter 75] check you will then either need to pass another [Barter 100] check or [Speech 100] check to get Legate Lanius to withdraw.

Once the Legion is dealt with, you'll have to assert your soveriegnty at the expense of the NCR (left). Either use diplomacy, or give General Oliver a one-way trip off the top of the Hoover Dam (right).

When Legate Lanius lies dead or has retreated, make your way back west through the camp, the western gate of which is now sealed. As you approach, General Oliver and some NCR Rangers will make a dramatic entrance and congratulate you before you introduce him to your Securitron army. After this, he'll tentatively continue, and you can either tell him and his soldiers to leave (in a few various ways) or sic the Securitrons on him. If you go for the latter route, pass a [Speech 100] check and then you can either let General Lee Oliver go, have him thrown off the dam, or just eradicate him and his accompanying NCR Rangers. However you end things, Caesar and the NCR have lost, and you are now the overlord of the Mojave.

Best New Vegas Perks


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Wild Card: Ace in the Hole
Quest data
LocationThe Tops, New Vegas Strip
Given ByYes Man
RewardNone
Technical
Editor ID?
Base ID00165c37
Related quests
previous:
Ring-a-Ding-Ding!
leads to:
Wild Card: Change in Management
Wild Card: Side Bets
Wild Card: You and What Army?
Wild Card: Finishing Touches

Wild Card: Ace in the Hole is a main quest in Fallout: New Vegas.

Synopsis

The Courier is interested in running the New Vegas Strip themselves and an oddly helpful Securitron can help them achieve that.

Walkthrough

Wild card side bets fallout new vegas
  1. Go up to Benny's personal suite on the 13th floor.
  2. Talk to Yes Man. He is in the hole in the wall of Benny's suite.

Quest stages

StageStatusDescription
1Search Benny's room in the Tops for clues.
2Quest finishedTalk to Yes Man about how to take over Vegas.

Yes Man New Vegas

Behind the scenes

Wild Card You And What Army Fallout New Vegas

The phrase 'Ace in the hole' is used to describe something that can supply a sure victory when revealed.

Wild Card Change In Management Fallout New Vegas

Act 1Ain't That a Kick in the Head ·Back in the Saddle ·By a Campfire on the Trail ·They Went That-a-Way ·Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) ·The House Always Wins (I, II, III, IV, V, VI, VII, VIII) ·Render Unto Caesar ·Et Tumor, Brute? ·Things That Go Boom ·Kings' Gambit ·For the Republic, Part 2 ·You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters ·All or Nothing ·Veni, Vidi, Vici ·Eureka!
New California RepublicAnywhere I Wander ·Back in Your Own Backyard ·Bitter Springs Infirmary Blues ·Boulder City Showdown ·Can You Find It in Your Heart? ·Climb Ev'ry Mountain ·Don't Tread on the Bear! ·Emergency Radio ·Eye for an Eye ·Flags of Our Foul-Ups ·Hard Luck Blues ·I Don't Hurt Anymore ·I Put a Spell on You ·Keep Your Eyes on the Prize ·Medical Mystery ·No, Not Much ·Pressing Matters ·Restoring Hope ·Return to Sender ·That Lucky Old Sun ·The White Wash ·There Stands the Grass ·Three-Card Bounty ·We Will All Go Together ·You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! ·Caesar's Favor ·Caesar's Foe ·Caesar's Hire ·Cold, Cold Heart ·I Hear You Knocking ·The Finger of Suspicion ·We Are Legion
The StripBeyond the Beef ·Bye Bye Love ·Classic Inspiration ·How Little We Know ·Pheeble Will ·Talent Pool ·The House Has Gone Bust! ·The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather ·Bleed Me Dry ·Debt Collector ·G.I. Blues ·High Times ·Someone To Watch Over Me ·The Coyotes ·Wang Dang Atomic Tango
BoomersAnt Misbehavin' ·Sunshine Boogie ·Volare! ·Young Hearts
Great KhansAba Daba Honeymoon ·Cry Me a River ·Don't Make a Beggar of Me ·Oh My Papa
Powder GangBooted ·I Fought the Law ·Run Goodsprings Run ·Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind ·Still in the Dark ·Tend to Your Business
OtherCome Fly With Me ·Crazy, Crazy, Crazy ·Ghost Town Gunfight ·Guess Who I Saw Today ·Left My Heart ·My Kind of Town ·The Legend of the Star and A Valuable Lesson ·Unfriendly Persuasion ·Wheel of Fortune
Companion questsED-E My Love ·For Auld Lang Syne ·Heartache by the Number ·I Could Make You Care ·I Forgot to Remember to Forget ·Nothin' But a Hound Dog ·One For My Baby
Unmarked questsA Bit of Slap and Tickle ·Access Powers ·All Fired Up! ·Andy and Charlie ·Arachnophobia ·Arizona Scavenger ·Barton the Fink ·Bear Necessities ·Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) ·Bounty Killer (I, II) ·Brotherhood Bond (I, II) ·Caching in at the Cove ·Cajoling a Cudgel ·Claws Mended ·Claws Out ·Dealing with Contreras ·Defacing the Humble Stone ·Democracy Inaction ·Don't Poke at the Bear ·Eddie's Emissary ·Exhumin' Nature ·Flogging a Dead Corpse ·Friend of the Followers ·Getting a Leg Up from Andy ·Gland for Some Home Cooking ·Harder, Better, Faster, Stronger ·Hat's Entertainment ·Help for Halford ·Hidden Valley computer virus ·Highway to the Danger Zone (I, II) ·Honorary Rocketeer ·I Love Bananas ·Iron and Stealing ·Keith's Caravan Charade ·Laurifer Gladiator ·Lenk's Bad Debts ·Lily and Leo ·Long-Term Care ·Malleable Mini Boomer Minds ·Maud's Muggers ·Meeting an Equal ·Missing a Few Missiles ·Not Worth a Hill of Corn and Beans ·Of Boomers and Education ·Old School Ghoul ·A Pair of Dead Desperados (I, II) ·Papers, Please ·Pistol Packing ·Playing on the Old Joana ·Poor Meat Never Makes Good Soup ·Powder to the People ·Power to the People ·Proper Burial ·Razzle Dazzle! ·Reach for the Sky, Mister! ·Rest and Resupply ·Ringo's Caravan Rules ·Rotface's Loose Lips ·The Screams of Brahmin ·Silus Treatment ·Short-Term Treatment ·Smooth-Talking Criminal ·Strategic Nuclear Moose ·Straus Calls ·Strip Search ·Saving (or Savaging) Sergeant Teddy ·Stocking Up ·Suits You, Sarah ·A Team of Moronic Mercenaries ·Team Spirit ·The Thorn Mayhem ·Thought for the Day ·Tourist Traipse ·Trudy's Radio Repair ·A Trusted Aide ·Useless Baubles or Fancy Trinkets? ·We Must Stop Beating Like This · We Must Stop Meeting Like This (I, II, III, IV) ·Wind-Brahmin Wrangler ·You Gotta Break Out a Few Eggs ·You Make Me Feel Like a Woman
Cut content Cut questsAuto-Inject Quest ·Bright and Shiny ·Chip Provenance ·Debug Topics ·Jailhouse Rock ·Meat of Champions (quest) ·TempMan ·The Thorn Mayhem ·Underpass Water Purifier ·Viva Las Vegas! ·Welcome to Fabulous New Vegas
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: 'Dog', 12: Christine, 14: Dean Domino) ·Fires in the Sky ·Strike Up the Band ·Mixed Signals ·Trigger the Gala Event ·Put the Beast Down ·Last Luxuries ·Curtain Call at the Tampico ·Heist of the Centuries ·Big Winner, Sierra Madre
Honest HeartsA Family Affair ·Arrival at Zion ·Bighorners of the Eastern Virgin ·Chaos in Zion ·Civilized Man's Burden ·Crush the White Legs ·Deliverer of Sorrows ·Departing Paradise ·Flight from Zion ·Gathering Storms ·Gone Fishin' ·Happy Trails Expedition ·Prisoners of War ·Retake the Bridge ·River Monsters ·Rite of Passage ·Roadside Attraction ·Sanctity of the Dead ·The Advance Scouts ·The Treacherous Road ·The Grand Staircase ·Tourist Trap
Old World BluesAll My Friends Have Off Switches ·A Brain's Best Friend ·Coming Out of Her Shell ·Field Research ·He Came... And Went ·Influencing people ·Midnight Science Fiction Feature! ·Old World Blues ·On The Same Wavelength ·Picking Your Brains ·Project X-13 ·Sonic Emitter Upgrade ·Welcome to the Big Empty ·What's In A Name? ·When Visitors Attack ·X-2: Strange Transmissions! ·X-8 Data Retrieval Test ·X-8: High School Horror! ·X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion ·The Silo ·The Job ·The Launch ·The Tunnelers ·The Divide ·The Courier ·The End ·The Apocalypse

Fallout New Vegas Wild Card Or The House Always Wins

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